An elf in a black cloak fights alone with a staff in one hand and a dagger in the other, ringed by camouflaged soldiers on a stormy hillside, while the clouds above form a laughing woman’s face.
Alone on a hillock outside a besieged castle, Max takes on a hundred and thirty camouflaged mercenaries, at the last with staff and spider-dagger, while Lolth laughs in the storm clouds.

Play to Live · Book V · 2014

The Battle

Minutes after Max has struck a god across the face, the Light begins to muster against the First Temple, and his best weapon is time he can steal.

The Battle is the fifth of D. Rus’s nine Play to Live novels: «Битва» in Russian, published by Eksmo in September 2014, and an English Kindle book on 15 August 2015, with an audiobook read by Michael Goldstrom in 2016 whose Audible listing credits the translation to Alisa Bogodarova. It opens minutes after Inferno ends, with a god’s blood still on Max’s staff, and it closes on the eve of the siege the series has been promising since Book III. The battle of the title belongs to Book VI, as readers on the author’s own forum said. The English blurb puts the change in Max plainly: “Max is not just a clan leader anymore. He is the Chief”.

The book’s big idea is a crypt where time runs fast. Under his enemy Tavor’s castle a week passes for every minute outside, and Max, wearing Tavor’s body to get in, turns it into a barracks where his clan can train for months on the eve of war. Around that hinge it is a war-room book: letters, chat logs, an enemy headquarters’ transcripts, raids told from the victims’ side. Readers in every language complain of its jump-cuts, many of its politics, and most call it the weakest book in the series so far.

A word on sources. Chapters 1 to 9 come from the publisher’s free Russian fragment and from drafts the author posted on his forum in the spring and early summer of 2014. Chapters 10 to 19 are rebuilt here from reader highlights, reviews, the author’s spoiler thread and his readers’ wiki, so their order is partly inferred and the summary says so where it matters.

Movement 1

The Morning After the Temple


The first page belongs to the game. A skill fires, finds no fitting soul, and the world forms one out of the Great Nothing: an ancient Basilisk, reborn inside a temple, its roar blowing out the coloured glass. (The skill is Brood Hen; in The Duty Max used one on basilisk eggs.) Lonely, sensing only the spark of an unborn king far to the east whom it must serve, it grieves, and its grief turns hundreds of players at its feet to stone. Shot, poisoned and burned in a stone trap, it is freed by a bomb packed with mithril shrapnel, ploughs east through the city and dies across the outer wall’s gate tower, apologising to its lord. The world declines to unmake its soul; the chat later counts more than 3,500 players dead.

In his castle courtyard Max feels the ground jump and does the religious arithmetic. The altar of the Bright-Faced One’s Main Temple has fallen from level 6 to level 1, so every worshipper of the Light now loses 5 per cent of their experience; the Dark keeps its First Temple, Lolth’s shrine and Aule’s. His staff, a demon’s soul caged in crystal above an adamant sting, has been licking the god’s blood off its blade and snaps at his fingers until he roars it down. He licks the blood from his own palm, then orders the lame goblin Timur to shoot him, so the gift sets as an immunity; Timur picks the knee. His officers lick the staff in turn, and the albino troll Umka begs the last hardened drop for his wife Bomba, who has grown suspiciously round.

His mother, over the shock of her kidnapping, plays nanny to toddlers in a sandbox. Badabum, the clan’s bomber, walks back from the respawn hall in issue trousers counting new achievements: Widow-Maker, Personal Enemy of God, Saint Unmercenary. Max swears him to secrecy and plans more temple bombings. Then, eyeing Tavor’s masterless castle, he goes to ask the Fallen One for blood for an uber-golem, the Juggernaut.

A colossal armoured reptile rears roaring inside a temple as stained-glass windows burst around it and armoured figures at its feet turn to stone.
V · 1 The Basilisk Wakes The book opens on the game’s own log. A skill finds no fitting soul, and the world forms one from the Great Nothing: an ancient Basilisk, reborn inside a temple, its roar blowing out the coloured glass. Sensing only the spark of an unborn king far to the east, it grieves, and its grief turns hundreds of players to stone. It will die on the city’s outer wall, and the world will refuse to unmake its soul.
An elf holds out a staff whose pink spike strains toward drops of blood on its black shaft, while a goblin aims a small crossbow at his knee and a huge white troll looks on aghast.
V · 2 A Taste of God’s Blood The ground is still shaking when Max finds his staff, a demon’s soul caged in crystal, licking the Bright-Faced One’s blood off its sting. He roars it into submission, licks the blood from his own palm, and orders the lame goblin Timur to shoot him so the gift sets as an immunity; Timur picks the knee. Result: 70 per cent less damage from missiles, 20 per cent less from poison. His officers lick the staff too, and Umka begs the last drop for his wife.
Movement 2

Lord of the Valley


Chapter 2 cuts to Earth, to a grey panel block where people have slept well for a month because a vampire clan out of AlterWorld is feeding there quietly. Their Patriarch, an NPC woken to thought by a player’s spark, escaped a Frontier dungeon when a rare amulet’s random jump threw the clan through the curtain between worlds. The youngest picks a bride at an open window.

In the empty First Temple, the gods just gone, Max gathers eight vials of floating Sparks of Divine Presence and two doses of the gods’ leftover cocktail. Then the discovery that shapes the book: in Tavor’s lair time runs fast. His mother spent six hours captive there while ten minutes passed outside. He sends Lizka, the drow he made in a hiring generator, out of his bedroom; there is no closeness like the one he had with Taali, and no jolt like the one he feels near Ruata. Falling asleep, he uses his princely powers to have every suit of armour in the drow House of Night painted pink.

A chat montage follows: Light players defecting, mithril shards on sale, a Russian graffito on the cathedral ruins. The castle’s hellhounds lap up his spilled coffee and get high, and he orders a ration for every hound. Then a hundred parents and grandparents of the hospice children fill the Main Hall to take them home. Max calls up the Fallen One’s power, the darkness thickens and his figure swells, and he lays down the law: the children stay, enrolled as if in a military school, and relatives may join only by going perma. He gilds the hall, and the goblin rogue Vzhik, ninety-five in real life, tells a grandmother the mind grows young after the crossing. If time runs fast in Tavor’s refuge, the children could grow strong there; it tops his list.

At night, a pale young woman leans on the sill of an open window high in a grey concrete apartment tower as a bat lands beside her hand.
V · 3 The Midnight Bride Chapter 2 cuts to Earth. In a grey panel block people have slept unusually well for a month: a vampire clan from AlterWorld is feeding there quietly and hiding the signs. Their Patriarch, an NPC woken to thought by a player’s spark, fled a Frontier dungeon with a rare portal amulet, and a random jump threw them through the curtain between worlds. The youngest chooses his bride at an open window, a hint of what Book VI will make loud.
In an empty dark temple hall, an elf kneels on the steps below a vacant throne, catching drifting golden motes of light in small glass vials.
V · 4 Sparks of Divine Presence The gods have just left the First Temple; a screenshot in Chapter 1 caught three of them, tired, passing round a bottle of dwarven spirit. Max sweeps up after them: eight vials of floating Sparks of Divine Presence and two doses of their leftover cocktail. He is lord of the Valley of Fear in all but title, and the day’s real discovery is still to come: in Tavor’s lair, time runs fast.
Black hellhounds sprawl blissfully around a spilled coffee pot in a marble corridor while a grinning elf in a black cloak leans against a pillar with a mug.
V · 5 Coffee for the Hounds The castle’s infernal hounds lap up Max’s spilled coffee and get high, and he cheerfully orders a ration for every hound. By Chapter 4 the joke has soured: fifty berserk hounds have flipped from allied green to hostile red inside the castle, and Orkus is fitting armoured doors and Pribluda’s crossbow turrets. Three hounds go with Max to Inferno, kegs of coffee strapped to their harnesses like St Bernards, to buy the help of the packs there.
An elf on a rough podium seems to swell as darkness gathers in the corners of a marble hall, while a young officer beside him looks overwhelmed and a crowd of visitors shrinks back.
V · 6 The Parents’ Assembly A hundred parents and grandparents of the hospice children come to take them home. Max calls on the Fallen One’s power: darkness thickens in the corners, his figure swells, and he lays down the law. The children stay, as if enrolled in a military school, and relatives may join only by going perma. Then he gilds the hall, the Bosun, a seaman just back from a voyage, announces he is moving in for good, and a ninety-five-year-old goblin tells a grandmother to fall in love.
Movement 3

Inferno, and Another Man’s Body


In an echo from the infosphere, an unnamed Olympian mourns the Bright-Faced One’s wound and wants Max kept alive in endless torment. The coffee joke has gone sour: fifty berserk hounds flipped from allied green to hostile red inside the castle, so Orkus fits armoured doors and the engineer Pribluda’s crossbow turrets. Three hounds, Spark among them, go with him to Inferno with coffee kegs strapped on like St Bernards, to buy the help of the packs there. Klop of military intelligence has warned of a hundred thousand Light players on the way.

His summoning ring drops a cargo portal right under him, and a Higher Demon leads him through to Asmodeus’s Lesser Citadel. There a hundred ear-cutters, the drow women soldiers of his clan, drill a blow of air that needs no casting under a winged demon, and Max recalls designing them as future wives for his men with feminism left out, one of the passages reviewers object to most. Asmodeus, gaunt from rebuilding his army, presents the general of his Silver Legion, a soul pulled back after two thousand years. Could Taali be brought back the same way? No: after nine days a mortal soul drinks from the River of Oblivion. Max lets her go. The allies plan a joint parade in five days and drink to the union, and Max asks to be put into Tavor’s body.

Chapter 5 opens on his mailbag. Klop calls him an idiot: the temple strike has made the West take the Dark seriously, a lavishly funded new clan has hired two thousand high-level mercenaries, with rumours of camouflaged instructors, and the Russian cluster is to become Mordor. A spy inside the Chinese clan Shuifong reports a 27,000-strong coalition aimed at the First Temple and the Alliance castles, slave pens ready, and warns that the pro-Russian Maoist clan will be crushed without help. In Asmodeus’s arena he strips off his gear, leaves a quarter-tonne aviation bomb beside his own body, gives Kutuzov secret orders and a password, and wakes inside Tavor: level 340, an adamant wound still weeping in the shoulder, patchwork power armour studded with red crystals of Divine Blood. The fee, the Necklace of Blood, falls due later.

Rows of drow women soldiers thrust their arms forward in unison in a demon fortress courtyard under a red sun, while a winged demon instructor and a scarred drow officer watch.
V · 7 The Ear-Cutters Drill Max’s summoning ring drops a cargo portal right under him, and a Higher Demon leads him through to Asmodeus’s Lesser Citadel. There a hundred ear-cutters, the drow women soldiers of his clan, drill a blow of air that needs no casting under a winged demon, and Lieutenant Kutuzov has one of them bat a silver coin into an oak beam. Max recalls designing them as wives for his men, with feminism left out: one of the passages reviewers object to most.
In a brazier-lit study by an open stained-glass window, a demon prince with a goblet, a vacant-eyed demon general in spiked silver armour and a grieving elf leaning forward in an armchair.
V · 8 No Way Back for Taali Asmodeus, worn thin from rebuilding his army, shows off the general of his Silver Legion, a soul he has pulled back after two thousand years. Max asks the only question that matters to him: could Taali come back? No. After nine days a mortal soul drinks from the River of Oblivion, and he lets her go. The allies plan a joint parade, drink to the union, and Max asks to be put into Tavor’s body.
A hulking warrior in patchwork power armour looks down at an elf lying limp on arena sand beside a large finned bomb, while a horned demon shakes out his clawed hands like a conjurer.
V · 9 Another Man’s Body In Asmodeus’s arena Max strips off his gear, leaves a quarter-tonne aviation bomb beside his own body and gives Kutuzov secret orders and a password. “Snip,” says the archdemon, and Max wakes inside his enemy: Tavor’s level-340 body, forty thousand hit points, an adamant wound still weeping in the shoulder, patchwork power armour studded with Divine Blood. The fee, the Necklace of Blood, falls due when the soul goes home.
Movement 4

The Crypt Where Time Runs Fast


The Gate drops him into the tomb of the sleeping god, among heaps of bones around a cracked crystal sarcophagus. Out of a pile rises Humungus, his bear mount, starved, grey and scarred, who knows him only when Max says his own name. A voice counts twenty-nine years. It is the mercenary Max digitised by force in Inferno, still level 12, a bearded madman in a scrap of bear hide who has spent three decades of crypt time training on the bear: five years before he first killed it, ever since eating it, and in his raving a tally of 109,000 deaths. He beats the level-340 body to a pulp and kills Humungus again. Max forces his hand through the crack in the lid into the sleeper’s open wound, licks the blood, and from then on takes 90 per cent less damage in melee; Tavor’s war cries drive the madman off into stealth.

Max plants his Portal Beacon (one minute outside is a week inside) and kneels to apologise to the dead bear. Beyond a low arch lies a spiral techno-tunnel of droid Stations, levels 200 to 300, that drop holed octagonal coins, platinum and blueprints; Pribluda’s turrets keep him alive. A flashback has him, a week earlier, feeding rare gifts to the Veterans’ castle hearth and calling on Hestia, a thread the book never pays off. Back in the crypt he reads the interface, decides the sleeper is Chronos, master of time, and resolves neither to kill nor to wake him. With under six days before the First Temple’s immunity ends, about 150 years of crypt time, he will level his clan here and sell perma souls new high-level bodies.

Upstairs, a magic veil tastes his borrowed blood and lets him through. Tavor’s fawning steward reports a fresh batch of slaves and asks whether to ease the torture of Tavor’s father; Max cancels every torture in the castle. In the octagonal Control Hall the orc torturer Vasilyok sees through the act and takes him by the throat, and Max orders eight heavy golems onto him and drags the whole heap through a portal to Inferno.

In a torchlit stone tomb, a gaunt grey scarred bear rises from a heap of bones toward a huge armoured warrior kneeling with an open hand.
V · 10 Humungus in the Bones The Gate drops Max into the tomb of the sleeping god: a cracked crystal sarcophagus, heaps of bones, a stench. From one pile rises Humungus, his bear mount, starved, grey, scarred and grown bigger, who knows his master in a stranger’s body only when Max says his own name. Twenty-nine years of crypt time have passed down here, and the bear has not been alone.
A skinny wild-eyed bearded man in ragged bear hide crouches grinning by a crystal sarcophagus while a battered giant in power armour slumps against the glass.
V · 11 Twenty-Nine Years A voice counts the years: twenty-nine. It is the mercenary Max forced into the game in Inferno, still level 12, who has spent three decades of crypt time training on the bear. It took him five years to kill it the first time; he has been eating it ever since, and he raves of 109,000 deaths. Skill beats level: the madman pounds the 340th-level body to a pulp and kills Humungus once more.
A huge armoured warrior forces his arm through a crack in a crystal coffin lid above a sleeping giant with a calm, ancient face.
V · 12 Blood of the Sleeper Max forces his hand through the crack in the crystal lid into the sleeper’s open wound and licks the blood: 90 per cent less damage in melee. Tavor’s war cries drive the madman off into stealth. The interface calls the sleeper a titan beyond any category, and Max works out who he must be: Chronos, master of time. He decides neither to kill him nor to wake him, but to move in.
A huge armoured warrior kneels with bowed head beside a dead grey bear among bones, one hand buried in its fur.
V · 13 Apology to a Bear Max plants his Portal Beacon (a minute outside, he now knows, is a week in here) and kneels to apologise to the dead bear; later he vows him a monument of black and gold marble. Then the plan arrives whole. With under six days before the First Temple’s immunity ends, this crypt holds about a hundred and fifty years. He can level his clan here, and sell perma souls new high-level bodies.
In a curved metal chamber of gold conduits and glowing moss, a tall steel droid with a laser arm and a blue force shield advances on a giant warrior sheltering behind crossbow turrets.
V · 14 The Droid Stations Beyond a low arch the dungeon turns into a machine: a spiral tunnel with gold mana-conduits under the mould, and numbered Stations of droids, levels 200 to 300, armed with lasers and force shields. They drop holed octagonal coins, platinum and blueprints. Pribluda’s crossbow turrets save Max’s borrowed life, and he leaves three of them guarding the sarcophagus. Somewhere in these tunnels the madman is still loose.
In an octagonal stone hall, a pile of heavy iron golems pins down a huge orc while a giant in power armour rubs his throat and points at a rainbow-edged portal.
V · 15 The Torturer Upstairs in Tavor’s castle a magic veil tastes the borrowed blood and lets him pass, and the fawning steward asks whether to ease the torture of his master’s father. Max cancels every torture in the castle. In the Control Hall the orc torturer Vasilyok sees through the act and seizes him by the throat; Max orders eight heavy golems onto him and drags the whole heap through a portal to Inferno.
Movement 5

The Light Strikes First


Asmodeus carves runes into Vasilyok’s back and throws him into the real Hell, and out of the fiery window falls a man burned black: Georgy Matveev, a Court Councillor of Catherine the Great’s Secret Expedition, nearly three centuries in Gehenna, now a level-30 Assassin. Asmodeus returns Max to his own body and takes the Necklace. Then Orkus’s emergency code: the Light has started early, on every front. Asmodeus lends the general and two hundred level-300 demons of the Silver Legion, and the new clan’s squads are already massacring Dark newcomers in the starting zones.

The crypt base, meanwhile, lives like a submarine: a hundred people in curtained bunks, officers months older playing cards for octagonal coins, the clan’s average level up four in two hours, and Pribluda brooding over droid parts. Orkus’s report is grim: nine Alliance castles attacked and three taken, two through moles; the Maoists lost unless helped within twelve hours; the cigarette factory and the fields burned, seven clan members held hostage against the hospice children, and complaints on Earth accusing the clan of kidnapping. Mladkor asks whether this is war.

The enemy’s own chat log shows a campaign run like a modern military operation whose hired clans loot and disobey. Max’s Analyst counts 408 fighters, seventy hounds, the dragons, forty-two golems and a Juggernaut 80 per cent built, which the Fallen One, amused to be a golem’s godfather, has agreed to bless. Max orders a mirror strategy of scattered raids, blows to the enemy’s purse and no mercy for mercenaries, and drives Lolth’s blade into the table; the officers’ steel follows and the table collapses. The raids are told from the victims’ side: bombs in a Temple of Hermes and the Bright-Faced One’s Small Temple, the rubble signed by the white beast, and 288 players of the Young Europeans walled into a dungeon.

At the Veterans’ Southern castle Dan and General Frag watch fifteen hundred attackers break the dome. On a hillock a camouflaged instructor lounges in an armchair under a parasol beside five bound prisoners, an obvious trap, and Max steps out of a portal alone. An astral storm shuts off teleportation and thirty fighters close in. He pins the instructor to his chair with the adamant sting and cuts the first wave down with the staff alone. When a hundred more arrive he fights two-handed, staff and Lolth’s Spider Dagger, every victim crumbling into spiders while he heals and levels, and Lolth’s laughing face forms in the clouds. Barely fifteen escape. Max gives the signal and collapses, dozens of portals pour out his clan, General Frag leads the sortie, and Lolth, as a beautiful maiden, kneels over the fallen priest and strokes his hair.

A grey-eyed man in a dark cloak steps warily out of a window of fire into a basalt hall, watched by a horned demon prince and a giant in power armour.
V · 16 Out of the Fire Asmodeus carves runes into Vasilyok’s back and throws him into the real Hell, and out of the fiery window falls a man burned black: Georgy Matveev, a Court Councillor of Catherine the Great’s Secret Expedition, nearly three centuries in Gehenna, now a level-30 Assassin with cold grey eyes. Asmodeus puts Max back in his own body and takes the Necklace of Blood. Then Orkus’s emergency code arrives: the Light has struck early, on every front.
An old stone crypt turned into cosy barracks with curtained bunks and flowers, where an orc, a dwarf and a drow play cards for holed coins as a white furry creature chases a ginger cat.
V · 17 The Crypt Barracks The crypt now lives like a submarine: a hundred people in curtained triple bunks, a TV, a cook making Olivier salad. Officers who have spent five or six months inside play preference for octagonal silver, and the ally Anunakh’s party, invited in, has just marked a whole year. Average clan level has risen four in two hours. The white beast kicks a ginger cat, and Pribluda sits gloomily over droid parts.
In a cramped stone officers’ room an elf drives a strange black dagger into a map-covered table as a scarred grey orc and a drow officer bring their blades down too, and the table buckles.
V · 18 Steel in the Table Orkus reports nine Alliance castles attacked and three taken, two through moles who leaked the codes; the Maoists lost unless helped within twelve hours; the cigarette factory burned; seven clan members held hostage against the hospice children. Mladkor asks whether this is war. It is, and the first round is lost. Max orders scattered raids, blows to the enemy’s purse and no mercy for mercenaries, and drives Lolth’s blade into the table. The officers’ steel follows; the table gives way.
On a smoking block of white marble rubble a sooty white creature with huge round ears sweeps a paintbrush across the stone, its tongue poking out.
V · 19 Signed in the Rubble Chapter 9 tells the counter-raids from the victims’ side. In the American cluster’s Temple of Hermes a fake British player lets a 100-kilogram aviation bomb slip from his hands; two more blasts hit the Bright-Faced One’s Small Temple, and in the smoke the white beast signs the rubble in Cyrillic, echoing the graffito on the cathedral ruins. Elsewhere a necromancer and three dwarves wall 288 players of the Young Europeans into a dungeon.
Outside a castle whose glowing dome is cracking under trebuchet fire, a camouflaged man lounges in an armchair under a parasol beside kneeling prisoners as an elf steps alone out of a portal.
V · 20 The Bait on the Hillock At the Veterans’ Southern castle Dan and General Frag watch fifteen hundred attackers break the dome. On a hillock outside, a camouflaged instructor lounges in an armchair under a parasol with five bound prisoners kneeling beside him: bait, and obvious. Max steps out of a portal alone. The instructor snaps the neck of his pet ‘kitten’, a metamorph lizard, an astral storm shuts off teleportation, and thirty camouflaged fighters close in. They think they have him.
On trampled grass after a battle, a beautiful silver-haired drow woman kneels beside a fallen elf with her hand on his hair, as rings of light open behind them and castle gates swing wide.
V · 21 Lolth Kneels A hundred more camouflaged fighters arrive, and Max meets them two-handed, the Spider Dagger in his left; barely fifteen escape. Max gives his signal and collapses. Dozens of portals pour out his clan, General Frag leads the sortie from the castle, and Lolth, in the form of a beautiful maiden, kneels over the fallen priest and strokes his bloodied hair. It is the scene the Russian edition put on its cover, and the end of the chapters the author posted free.
Movement 6

The Great Nothing and the Traitor


The author’s free chapters end there; the rest is pieced together from readers. The fight on the hillock was, his readers’ wiki says, a mass sacrifice to Lolth, and the strangers’ skills, knowledge and memories it poured into Max drown his mind. A reader on the author’s forum has him reassemble himself out of the Great Nothing; the borrowed skills are gone, but, the author replied, he keeps his former self. Ruata, by the wiki, pulls his mind free against her goddess’s will, and Lolth excommunicates and curses her. Someone teaches him how souls come back: the more people remember you the better, and three loving children guarantee rebirth.

The Dark Pantheon has a family row. Macaria rages at mass excommunications made in her name, the Fallen One lashes out, and Max, caught between them, remembers his father’s advice never to step into a family quarrel; at one crisis his god does not answer his call. Somewhere in these chapters (the sources do not say exactly where) the Juggernaut is stolen. The thief is Pribluda, the Belarusian golem genius who built it; a space-breach module throws him and the uber-golem out of AlterWorld into Eve-4, a science-fiction virtual world without magic, readers say. The author’s explanation on his forum was that they would not let the man create, and punched him in the face.

Everyone wants to level free in the time crypt, nobody to stand on the walls, and Max reaches for Napoleon:

“Napoleon was right: those who do not wish to feed their own army…”

His war aims: help the good, punish the bad, frighten everyone else; an adviser warns against moving Chinese allies into the Russian cluster.

A pale, translucent elf floats curled in an endless grey void while threads of golden light reach toward him from distant glowing points.
V · 22 The Great Nothing By his readers’ wiki the fight on the hillock was a mass sacrifice to Lolth, and the strangers’ skills, knowledge and memories it poured into Max drown his mind. A reader on the author’s forum has him reassembling himself out of the Great Nothing. Ruata, the wiki adds, pulls his mind free against her goddess’s will, and Lolth curses her for it. He comes back without the borrowed skills but, the author told a reader, still himself.
An elf stands at the edge of an empty giant cradle in a vast workshop, staring at a ragged tear in the air through which the back of a colossal armoured golem disappears into a city of glass towers.
V · 23 The Empty Slipway Somewhere in these reconstructed chapters, at a point the sources do not fix, the Juggernaut is stolen. The thief is Pribluda, the Belarusian golem genius who built it. A space-breach module carries him and the uber-golem out of AlterWorld into Eve-4, a science-fiction virtual world (one without magic, readers note). Asked why on his forum, the author said they would not let the man create, and punched him in the face.
Movement 7

China, a President, and the Eve


Under a military-intelligence agent’s eye, Max and his officers watch a slideshow of real-world killings; one Czech reader nearly gave up the book here. Max decides to go to war for the Maoists, reasoning that Russians finish wars rather than start them. The Fallen One, a Cloak of Darkness on his shoulders and universes dancing round him, comes out onto a porch, a sullen Macaria behind him, and promises to be the army’s banner.

The counter-offensive falls on Shuifong’s castles. Gates open onto one after another, a golem kicks arriving enemies into the gates like footballs, a FAB-500 bomb goes off at fifty metres, and Shuifong’s colossus turns out to stand on feet of clay. Max picks up a castle at half price, with five thousand angry Shuifong fighters under the walls. Then the spy-diplomat Lazar arranges an address: from the real world, the President of Russia, New Russia and Little Russia speaks to the pioneers of the Frontier and decorates the defenders, and someone in the hall sobs. Reviewers single out this scene, the asides admiring Stalin and the West cast as the enemy; the book was written between April and September 2014.

By the readers’ wiki (quoting Chapter 18), Max summons a goddess for Aule and as a counterweight to Lolth: Yavanna, the smith-god’s wife, who sinks from the temple dome onto the altar slab with her eyes shut and her face twisted by the Void. Her blood turns to green diamonds, his mother becomes her High Priestess, and Ruata, for saving his mind, one of her priests. Barrymore wakes Max in a panic: the Nameless One is suffering, roaring and weeping. “Refugees flood the Valley,” says the English blurb, and the slow masses of the Russian cluster finally stir and arm. Couriers step into the crypt for a smoke and come back a week later; the greedy pig whispers that one Basilisk is not only a weapon against enemy cities but ten or twenty unique artefacts, while the creature’s grieving call pulls Max the other way. The book stops mid-stride on news that the First Temple’s immunity falls tomorrow.

In the open gateway of an eastern fortress with curved tiled roofs, a heavy iron golem kicks an armoured attacker through the gate like a ball.
V · 24 Feet of Clay Max goes to war for the Maoists, and the counter-offensive falls on Shuifong. Gates open onto one numbered Shuifong castle after another; a golem kicks arriving enemies into the gates like footballs; a FAB-500 bomb goes off at fifty metres. Shuifong’s colossus stands on feet of clay. Max picks up one castle at half price, with a small encumbrance: five thousand angry Shuifong fighters under its walls.
Seen from behind, a crowded castle hall faces a huge blank pane of pale blue light, and in the front row an old warrior turns aside to wipe his eyes.
V · 25 The Address The spy-diplomat Lazar arranges an address. From the real world, the President of Russia, New Russia and Little Russia speaks to the pioneers of the Frontier and decorates the defenders, and someone in the hall sobs. Russian and Czech reviewers single the scene out, and English ones the book’s politics in general; it was written in the spring and summer of 2014, and readers tie it to that year’s events.
A tall woman in flowing green robes descends in a shaft of light onto a black altar, eyes shut and face pained, as an elf kneels at the foot of the steps.
V · 26 Aule’s Beloved The readers’ wiki quotes the scene: Max calls a goddess back out of the Void, Yavanna, the wife Aule the smith-god was promised in Inferno, and a counterweight to Lolth. She sinks from the temple dome onto the altar slab with her eyes shut and her face twisted by the long dark. Her blood turns not to rubies but to green diamonds. Max’s mother becomes her High Priestess, and Ruata, for saving his mind, one of her priests.
At dusk, an elf in a black cloak and a tall god wrapped in starry darkness look down from a rocky outcrop on a vast fortress-temple in a valley glittering with campfires.
V · 27 The Eve Barrymore wakes Max in a panic: the Nameless One is suffering, roaring and weeping. “Refugees flood the Valley,” says the English blurb, and the slow masses of the Russian cluster finally stir and arm. Couriers step into the crypt for a smoke and come back a week later; the greedy pig does sums over one Basilisk. Then the book simply stops, on the news that the First Temple’s immunity falls tomorrow.

The game in this book

  • God’s blood as armour. Tasting a god’s blood grants an immunity. Max takes two in this book: the Bright-Faced One’s, which he has set with Timur’s bolt in his knee (70 per cent less ranged damage, 20 per cent less poison), and the sleeping titan’s (90 per cent less melee damage). Divine blood crystallises within minutes; Asmodeus is paid in a Necklace of Blood, thirty crystals on a string.
  • The time crypt. In the Crypt of Chronos a minute outside is a week inside, reached by Max’s Portal Beacon. Under six days before the siege equals about 150 years of crypt time; the clan’s average level rises four in two hours, and the droid Stations (levels 200–300) drop holed octagonal coins, platinum and blueprints.
  • Bodies and souls. Asmodeus can move a soul into another body: Max wears Tavor’s (level 340, forty thousand hit points, crafted power armour) from the end of Chapter 5 into Chapter 8, and while still wearing it advertises a new service: moving perma souls into new high-level bodies. A mortal soul, though, drinks from the River of Oblivion after nine days; Taali cannot come back.
  • Faith keeps the score. When the Bright-Faced One’s Main Temple altar drops from level 6 to level 1, every Light worshipper loses 5 per cent of their experience. The gods leave Sparks of Divine Presence that can be caught in vials, and a high priest can call a god back out of the Void: Max summons Yavanna.
  • The Spider Dagger. Every kill with Lolth’s nine-edged blade turns the victim to spiders and heals and levels Max; by the readers’ wiki the battle becomes a mass sacrifice to her, and the strangers’ skills, knowledge and memories it feeds him overwhelm his mind, and when he comes back from the Great Nothing the borrowed skills are gone.
  • Titles and states. Badabum’s achievements (Widow-Maker, Personal Enemy of God, Saint Unmercenary for losing no gear in PvP); Max’s dread state, darkness thickening as his figure swells; a “Stoop” debuff from a cargo portal. The administration’s thirty-day ban means nothing to a man who cannot log out.
  • An army by the numbers. The Analyst’s muster before the counter-raids: 408 fighters at an average level of 177, seventy hounds, the dragons, about three hundred ear-cutters and mercenaries, forty-two golems, and a Juggernaut 80 per cent built that the Fallen One has agreed to bless.

Continuity notes

  • Max / Laith: wears Tavor’s body from the end of Chapter 5 into Chapter 8 and returns to his own; falls after the battle on the hillock, reassembles himself out of the Great Nothing and comes back without the Spider Dagger’s borrowed skills. Gains ranged, poison and melee immunities from two gods’ blood. Ends the book at the First Temple on the eve of the siege.
  • Taali: dead about three weeks when the book opens; Asmodeus confirms she cannot be brought back.
  • Max’s mother: recovering at the castle, minding toddlers; by the readers’ wiki, High Priestess of Yavanna once the goddess is summoned.
  • Ruata: saves Max’s mind against Lolth’s will and is excommunicated and cursed by her goddess (readers’ wiki, Ch. 10); becomes a priestess of Yavanna.
  • Tavor: his body used by Max, then left behind when Max goes home to his own; his castle above the crypt is still not taken.
  • Humungus: found alive in the crypt after twenty-nine years of crypt time, killed there by the madman; he is back in Book VI, sulking about the thirty years.
  • Pribluda and the Juggernaut: gone through a space breach into Eve-4.
  • New and changed: Georgy Matveev, out of Hell, joins the clan; Vasilyok goes into Hell; Asmodeus is paid the Necklace of Blood and lends the Silver Legion; Yavanna joins the Dark Pantheon; Chronos sleeps on; the level-12 madman is loose in the droid tunnels; the Basilisk’s soul waits for rebirth, and an unborn king stirs in the east (Book VI).

Notes

  • Names. English forms follow the companion’s other pages: Max (Gleb), Laith, Taali (Tanya), Cryl (Kirill), Dan (Stas), General Frag (Cherep, “Skull”), Humungus (Gumungus), the white beast (Russian Cheburashka, Pooh the Bear in the English edition; in the Russian he signs his graffiti “Agent Che”). The Bright-Faced One, Pribluda, Badabum, Klop, the ear-cutters, Spark and Shuifong are this companion’s renderings; the English edition’s own forms were not reachable. The general of the Silver Legion is Svetoborets (“Light-Fighter”) in the Russian. The smith-god is Aule, as on every page; Yavanna is the companion’s spelling (English reviewers of Book IX write Yvanna; the translation’s own form is unconfirmed).
  • Where the summary stands on solid ground. Chapters 1–9 come from text: the publisher’s free fragment (Chapters 1 to the middle of 6) and the author’s own forum drafts (Chapters 5–9), which match the published fragment almost word for word where they overlap. Chapters 10–19 are reconstructed from reader highlights tied to chapters, reviews, the author’s spoiler thread and his readers’ wiki; the order of events there is partly inferred.
  • Reception. Nearly every review, Russian, English or Czech, calls it the weakest book so far: abrupt jumps between strands, too many characters, a hero who keeps pulling trumps from his sleeve, the game layer thinning. Many also object to its politics and its gender passages. Goodreads readers give it the series’ lowest average of Books I–VII. The English translation was crowdfunded by readers, and some felt it rougher than the earlier volumes.
  • The title. Russian readers on the author’s forum said it bluntly: the battle is in Book VI. The War opens on it.
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